using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.ComponentModel.Design;
using System.Drawing.Design;
using System.Windows.Forms;

namespace XnaDesignerGenerator
{
    [Designer(typeof(GameManagerDesigner), typeof(IRootDesigner))]
    [Designer(typeof(GameManagerDesigner), typeof(IDesigner))]
    public class GameManager : Component
    {
        private Microsoft.Xna.Framework.Game game;

        [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
        public Microsoft.Xna.Framework.Game Game
        {
            get { return game; }
            set { game = value; }
        }


        public GameManager():base()
        {
            InitializeComponent();
        }

        private void InitializeComponent()
        {

        }
    }
}
